[up_sect_firsta_ak74] cost = 3480 value = -10 cam_dispersion = -0.093 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.115 zoom_cam_dispersion = -0.075 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.105 inv_weight = +0.25 [up_sect_firstc_ak74] cost = 2850 value = +15 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0015 misfire_end_prob = -0.015 inv_weight = +0.15 [up_sect_firste_ak74] cost = 2750 value = +10 fire_dispersion_base = -0.1 inv_weight = +0.15 [up_sect_firstf_ak74] cost = 3920 value = -10 cam_dispersion = -0.093 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.115 zoom_cam_dispersion = -0.075 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.105 inv_weight = +0.2 [up_sect_secona_ak74] cost = 2940 value = +5 crosshair_inertion = -0.25 PDM_disp_base = -0.07 PDM_disp_vel_factor = -0.1 PDM_disp_accel_factor = -0.1 cam_dispersion = -0.046 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.057 zoom_cam_dispersion = -0.047 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.051 inv_weight = +0.15 [up_sect_seconc_ak74] cost = 2850 value = +10 fire_dispersion_base = -0.1 [up_sect_second_ak74] cost = 4150 value = +15 rpm = +95 inv_weight = +0.14 [up_sect_secone_ak74] cost = 3650 value = +30 bullet_speed = +200 fire_dispersion_base = -0.03 inv_weight = +0.2 [up_sect_thirda_ak74] cost = 3650 value = +10 condition_shot_dec = -0.00015 condition_queue_shot_dec = -0.00015 misfire_start_prob = -0.0005 misfire_end_prob = -0.01 inv_weight = +0.15 [up_sect_thirdc_ak74] cost = 3950 value = +20 bullet_speed = +100 fire_dispersion_base = -0.03 inv_weight = +0.15 [up_sect_thirdd_ak74] cost = 4130 value = -10 cam_dispersion = -0.093 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.115 zoom_cam_dispersion = -0.075 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.105 inv_weight = +0.25 [up_sect_thirde_ak74] cost = 4950 value = +10 rpm = +65 inv_weight = +0.1 [up_sect_fourta_ak74] cost = 2550 value = -0.84 inv_weight = -0.84 [up_sect_fourtc_ak74] cost = 3950 value = +15 crosshair_inertion = -0.75 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.3 PDM_disp_accel_factor = -0.3 inv_weight = -0.17 [up_sect_fourte_ak74] cost = 4250 value = +25 crosshair_inertion = -1.25 PDM_disp_base = -0.2 PDM_disp_vel_factor = -0.4 PDM_disp_accel_factor = -0.4 inv_weight = -0.2 [up_sect_fiftha_ak74] cost = 5120 grenade_launcher_status = 2 grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_x = 114 grenade_launcher_y = 21 [up_sect_fifthc_ak74] cost = 4680 value = "7.62x54" ammo_class = ammo_7.62x54_7h1 ammo_mag_size = -10 hit_power = 0.7, 0.7, 0.7, 0.7 silencer_hit_power = 0.7, 0.7, 0.7, 0.7 condition_queue_shot_dec = +0.0001 condition_shot_dec = +0.0001 misfire_start_prob = 0.0005 misfire_end_prob = 0.005 inv_weight = +0.15 ;отдача cam_relax_speed = +20 cam_dispersion = +1.25 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = +1.5 ;увеличениe cam_dispersion с каждым выстрелом zoom_cam_relax_speed = +20 zoom_cam_dispersion = +1.25 zoom_cam_dispersion_inc = +1.5 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_ak74] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_ak74 section = up_sect_firsta_ak74 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a1_name description = st_up_auto_a1_descr icon = ui_inGame2_upgrade_AKM_74_2_1 [up_firstc_ak74] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_ak74 section = up_sect_firstc_ak74 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b1_name description = st_up_auto_b1_descr icon = ui_inGame2_upgrade_AKM_74_2_2 [up_firste_ak74] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_ak74 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c4_name description = st_up_auto_c4_descr icon = ui_inGame2_upgrade_AKM_74_2_3 [up_firstf_ak74] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_ak74 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_AKM_74_2_4 [up_secona_ak74] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_ak74 section = up_sect_secona_ak74 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a2_name description = st_up_ret_a2_descr icon = ui_inGame2_upgrade_AKM_74_2_5 [up_seconc_ak74] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_ak74 section = up_sect_seconc_ak74 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_AKM_74_2_6 [up_second_ak74] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_ak74 section = up_sect_second_ak74 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b2_name description = st_up_ret_b2_descr icon = ui_inGame2_upgrade_AKM_74_2_7 [up_secone_ak74] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_ak74 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c1_name description = st_up_ret_c1_descr icon = ui_inGame2_upgrade_AKM_74_2_8 [up_thirda_ak74] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_ak74 section = up_sect_thirda_ak74 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a1_name description = st_up_zat_a1_descr icon = ui_inGame2_upgrade_AKM_74_2_9 [up_thirdc_ak74] scheme_index = 1, 3 effects = up_gr_thirdef_ak74 section = up_sect_thirdc_ak74 property = prop_bullet_speed known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b5_name description = st_up_zat_b5_descr icon = ui_inGame2_upgrade_AKM_74_2_10 [up_thirdd_ak74] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_ak74 section = up_sect_thirdd_ak74 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b2_name description = st_up_zat_b2_descr icon = ui_inGame2_upgrade_AKM_74_2_11 [up_thirde_ak74] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_ak74 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c3_name description = st_up_zat_c3_descr icon = ui_inGame2_upgrade_AKM_74_2_12 [up_fourta_ak74] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_ak74 section = up_sect_fourta_ak74 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a1_name description = st_up_stk_a1_descr icon = ui_inGame2_upgrade_AKM_74_2_13 [up_fourtc_ak74] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_ak74 section = up_sect_fourtc_ak74 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_b2_name description = st_up_stk_b2_descr icon = ui_inGame2_upgrade_AKM_74_2_14 [up_fourte_ak74] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_ak74 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c3_name description = st_up_stk_c3_descr icon = ui_inGame2_upgrade_AKM_74_2_15 [up_fiftha_ak74] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_ak74 section = up_sect_fiftha_ak74 property = prop_underbarrel_slot precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a3_name description = st_up_add_a3_descr icon = ui_inGame2_upgrade_AS96_2_17 [up_fifthc_ak74] scheme_index = 1, 6 known = 1 effects = section = up_sect_fifthc_ak74 property = prop_calibre precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = str_up_762 description = str_up_762_descr icon = ui_inGame2_upgrade_AKM_74_2_17 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_ak74] elements = up_firsta_ak74 [up_gr_firstcd_ak74] elements = up_firstc_ak74 [up_gr_firstef_ak74] elements = up_firste_ak74, up_firstf_ak74 [up_gr_seconab_ak74] elements = up_secona_ak74 [up_gr_seconcd_ak74] elements = up_seconc_ak74, up_second_ak74 [up_gr_seconef_ak74] elements = up_secone_ak74 [up_gr_thirdab_ak74] elements = up_thirda_ak74 [up_gr_thirdcd_ak74] elements = up_thirdc_ak74, up_thirdd_ak74 [up_gr_thirdef_ak74] elements = up_thirde_ak74 [up_gr_fourtab_ak74] elements = up_fourta_ak74 [up_gr_fourtcd_ak74] elements = up_fourtc_ak74 [up_gr_fourtef_ak74] elements = up_fourte_ak74 [up_gr_fifthab_ak74] elements = up_fiftha_ak74 [up_gr_fifthcd_ak74] elements = up_fifthc_ak74